I personally dont think well see a hype around Lost City until Barrows/Slayer update. Next update brings no content to the game, neither does much of 2005.
Do you think we’ll see a revival at this time or do you think the time span to these updates will be to long for anyone to return?
Left a few weeks ago when we were averaging 800-1k and came back to 200 .
200 in the morning on a weekday is still unbelievably good for a server like this. Wednesdays are typically the slowest day of the week as well.
Most 1x or 2x remake servers average more like 5-10 (five to ten) concurrent players. Check out https://20xxscape.org/ to see what the comparison points are like.
As far as breaking the 1,000 milestone again, I think you’re on the money with barrows and slayer. Maybe some kind of 2007 update could manage it. Or RSHD if we get that far. All of these are years away though.
Realistically we’re in a transitional phase right now where the core playerbase is distinguishing themselves from the folks who completed their goals and moved on. Both playstyles are perfectly valid but the honeymoon period is over for a lot of people. That’s not to say they’ll never return, but the initial hype has obviously died down.
This is a blessing, really, as it means lots of people already got to have fun experiencing 2004, and now things are calming down as the preservation effort pushes ahead to the next revisions.
I think every update will temporarily increase the player count by some amount. The next update’s highlight is special attacks, which will bring some renewed interest in pvp. Later 04 has KQ, which will be very hyped, as well as Burthorpe, Rellekka, Law RC, and a lot of new quests.
Conversion of temporary interest to long-term interest is always hard to predict. I think the core playerbase of long-term players will remain small because what drives huge player counts on other MMOs is the constant drip of new content (as well as botting and goldfarming), but I do think it will still be a revolving door the way it is on OSRS. As time goes on some long-term players drop off and new ones join in. If the project remains true to its ideals and doesn’t get attacked by Jagex, I do think the core long-term playerbase will slowly grow.
Speaking personally as a skiller, the updates I’m most excited for are the stun timer change (I’m waiting for this to start Thieving), Brimhaven Agility Arena (one of my favorite pieces of content), energy potions, and the first make-x update. Right now I don’t see it as worthwhile to touch many skills because I know what updates are coming. I’m happy to keep afk training wc and fishing in the meanwhile, but it’s a waiting game for me for skilling to be really fully fleshed out. I think many people feel similar about the game in general and have probably put in on the backburner until the update they’re waiting for drops.
That’s a cool website, do you know who made it?
Interesting; didn’t know that wasn’t in the game but sure enough it’s August
Slayer with Abyssal whips will probably bring longer-term interest (getting the Slayer level to obtain, 70 att, and gp to trade em)
Id say a hot fix to playercount is letting people multi log . Kinda dumb you cant tbh since jagex has NEVER enforced this
SLAYER! I think lots of folk would enjoy more things to kill
You use to have to use work arounds to have two players from the same computer log in to the same world. So yes, they definitely did.
Oh wow, memory unlocked. I used to time the login to beat the race condition for that
Yep. If you clicked both at the same time it would work especially if you had slow connection (which we all did. Remember when 1 MBPS was fast? Pepperridge farm remembers).
That’s why people would drop trade on like the 4th floor of Falador general store and far off places.