Unicorn aggro prevents logout whilst woodcutting magics south of seers bank

I see. I need clarification on this then; if griefing is allowed, how is griefing multiple times not allowed?

I believe its repeated and targeted griefing that isn’t allowed.

Reading dee, it would be acceptable to hop a few worlds kill a few unicorns as a troll and move onto your next activity (hopefully not killing ardy knights lol)

Because it can be fine and funny to cause a little bit of harmless ruckus (especially when it can be prevented by the person(s) facing it), but the grown adults that play this 400-player free passion project are wont to take it over the line and suck the enjoyment from their targets (for no other reason than trolling) until they’re asked or made to stop.

It can reach a point where it’s not fine and funny anymore, and when necessary Staff will act to promote reasonable fun for as many players as possible.

Is this a practice you disagree with?

I wondered something a little similar on OSRS with splashers on rats :stuck_out_tongue:

While I find splashing annoying (blew a subwoofer one time tping to lumbridge), I sat in the same area, same tile, and used a fresh kitten to cat training medal. Anyone in the area doing the splashing definitely got targeted, and I interrupted their “gameplay” intentionally. And did multiple medals just on that because I really dislike splashing as a training mechanic and had the free time :stuck_out_tongue:

Well to be fair, 6 hour or 20 minute or whatever it is AFKing, Splashing, NMZ, or otherwise, is degenerate and shouldn’t be possible, let alone tolerated.

But I guess that’s why I don’t play OSRS and have not for over 5 years.

Did anyone ask you to stop or tell you off?

I understand.

I honestly can’t agree with it. Rules are meant to be black and white, not ambiguous. Your post just now is very subjective, like what is too much griefing? How many times can you do it? How would the player know?

You either have to allow it or don’t allow it, and this is the simplest solution. Not to create a new gray area because of your own bias.

If following the original jagex rules (as intention seems to be a big topic recently), then the intent is to, well, follow those original jagex rules. So I don’t understand how we can claim that griefing is allowed and then also say that it’s not allowed, because you do it too many times, and is left open to interpretation.

Because according to jagex, it is allowed.

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A lot of yellow here, for sure!

I’m not really sure if I’m following along all the way here, but almost every single situation of people disobeying the rules is NOT black and white. Some people do say things to other players that are not kind, but the other players often shoot back with similar insults. Since they’re both disobeying rule #1, should we automatically mute them and throw away the key? Or do we understand that players going back and forth in this fashion is very common for Runescape, and just say both players were ragging and leave it at that?

We have had many players macro, and some are way more egregious than others. Some cannot be saved. Some, we give temporary bans with the user promising to be better. We perm ban people for multilogging and have given people temporary bans after appeals. I know people see us as unforgiving monsters, but we really do discuss the situations of users breaking the rules and try to figure out the best course of action.

Because of the way Runescape is and the history it has, we have to consider each situation as it arrives at our doorstep. Is it someone simply doing a small prank, or is it someone with a vengeance? Does the player have a huge history of causing issues with others, or is this a first time offense?

I hope that people can see it from the angle of: We want people to be able to enjoy the game and EVERYTHING it has to offer, including strange, but authentic options. If it really causes a lot of issues with our players, we can always address it as a community and see if its worth a change on the live server.

I do appreciate everyone’s point of view and always how we can make things better for everyone involved!

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The policeman let me off with a warning instead of giving me a ticket. That doesn’t mean there isn’t a speed limit

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Pretending to moderate and rule-enforce as if we were a business in 2004 with 250,000 customers (and potential customers/investors) would be intentionally dense, and serve to needlessly restrict good-hearted players from enjoying this game and project focused on freely sharing nostalgia and history.

Lost City is more advanced and more passionate comparatively, and we have the time and numbers to offer grey areas for rules. It’s actually a good thing that things don’t have to be black-and-white.

How many times can you do it? How would the player know?

Banning and muting isn’t the first thing we do. Most normally, for cases like NPC griefing, we tell the player reporting to exercise more of the options they already have to disengage and bring an end to it themselves.
If the same reported player keeps trolling in the same ways and continuing to make the game worse just for the sake of it, we’ll warn them and progress from there. We’re not really fussed with a player saying “Oh I didn’t know I couldn’t intentionally and repeatedly piss people off that many times,” we expect adults to reasonably discern what’s over the line for acting like a child. if someone is just here to cause problems, why would we allow that?

Your suggestion would have us do what, ignore multiple players complaining to us about a particular player disrupting their enjoyment? Or tell them “Sorry welcome to 2004”? You need to realize this pushes the people who’re here for the right reasons away and fosters a community of people who’re here for the “wrong” reasons or are otherwise rude and childish. Why would this be good at all? Why would Lost City want that for the project?

If following the original jagex rules (as intention seems to be a big topic recently), then the intent is to, well, follow those original jagex rules.

This is blathering conjecture, but it brings us to the crux of your issues.
Thank you for your passion and effort in making this game as functionally and mechanically authentic as possible.
It’s still not actually RuneScape in 2004. That is as impossible as time-travel. It’s a pipe dream to expect every aspect to be held as completely authentic and historic as it could be. And why would you truly want it to be? RuneScape had many plagues throughout its years. Riots in Falador park because Jagex attempted to fix things that were making the game worse, but too far down the timeline.
Lost City, being totally different to 2004 Jagex, has its own rules for players to enjoy this separate and different project, which also obviously exists in a different age of the internet. This means we have the opportunity to grow the game we love in ways that don’t include those original community, playerbase, and game-economy problems.

If you would want those same issues for Lost City just because your intention is to time-travel inorganically, you are missing the point of this project.

Thank you for reading it all.

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It perhaps bears mentioning more explicitly that Lost City has its own rules in addition to the original RuneScape rules. Observe the first rule on the Lost City rules page:

  • Players must be kind and respectful to others.
    • Each and every one of you represents the community!

I enjoy a good grief, and have been seen to RP from time to time heroically exclaiming my intent to save the poor woodcutter in distress from the foul monster after them, but I agree that it would be crossing a line to follow that person around and target them specifically to ruin their game experience.

I follow your logic that if doing it once is fine, then doing it many times should still be fine, but there are many instances where the harm is in the repetition of the act. This is, after all, how real life harassment laws work. Walking up to someone on the street and talking to them isn’t a crime, but following them and continuing to bother them when they tell you to leave and make efforts to escape you is harassment. You can also consider permitting laws based on quantities of dangerous substances. Maybe it’s legal for you to own a stick of dynamite for your legitimate purposes, but keeping tons of it at your house poses an elevated risk to your neighbors, and so different considerations need to be made, even though you could frame it as multiple instances of owning a single stick.

edit: There’s also an instance in the original RuneScape rules of this concept: multiple logging in. Logging into the game is not against the rules, but doing it more than once at the same time is.

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It isn’t a pipe dream, is it not obvious if 2004Scape kept their promise, we would be living that dream? I am being the change that I want to see.

Regardless of any change you’re being and want to see, and the romanticising of the past in your head, it will never be 2004 again.

You’d be part of an extremely small niche minority if you prefer the Lost City Live Server to be a slog full of bots, cheaters, mentally un-deveioped children, and pricks.

Like it or not, it has actually been 20 years since. Every player has Runescape experience and knowledge now. Answers and metas are easier to find, bots are more advanced, easier to create, and would be harder to detect with 2004 capabilities. The internet is bigger, news and interests travel faster (groups form larger and can move/share more swiftly), and the general tone of the internet landscape is overall different, for better or worse.

You cannot time-travel and this is not actually a time-machine for the people accessing the server.

You tell me, would you rather see 5-10 genuine people who care to struggle their way through the plagues of ‘Runescape 2004 with 20 extra years of technology and experience on top’™️, or 200-400 genuine people able to share Live enjoyment of this historic game because liberties have been taken and rules have been set to counter the aforementioned plagues?

Which one would be more helpful for the development side of the project?

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If you’re really that nitpicky about Lost City’s rules not being representative for the 2004 era, you can host your own server with your own rules.

Simply asking whether harassing is allowed or not is already a red flag for bad faith and rule-bending behavior. You wouldn’t last a second if you were to play my (hypothetical) server.

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@Jordan We were covering some defining points in an important conversation. You got nothing to say anymore? Where’s the change?

No need to harass him for walking away. Maybe he’s thinking about it or just doesn’t want to say something mean.

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There is nothing else for this specific topic to be said; and the disrespect from players and the staff team… is completely disconnected. I have and will always be nothing but cordial when direct.

lmfao “I’m cordial and mods and players are disrespectful for challenging this but; I want my needs to harass (without provocation) random people in an online game validated”

can’t make this stuff up

I guess this means I can assume your answers to my questions are the ones that seem obvious then. Good to know, I’m glad you could see the sensibility.
Thanks for posting.