Not sure how long you’ve been around, but people have been asking for something like that since the server opened. The devs clearly spent a lot of time thinking about the different ways it could be done and decided not to do it that way.
Go back to March in the forums and see the many, many long threads arguing the drawbacks to that very method and others.
At this rate I wish they would do it this way. Original rares were very plentiful on release and the people with them would go on to show that they were there for the early days. Well… the people playing now who are here for the early days have an incredibly low chance to obtain one of these rares, or only have a chance to obtain one. It might not even be a wearable one at that. I think these should be less rare so the people that stuck around through 2000 people or 200 could have a chance to be rewarded for being a part of a server they love and to show they were here in the early days. I wish they would just make it less rare. Make it a 7 day thing, and make it less rare, so the people that actually play this game have something to show for their time and commitment. At this rate maybe a third of the 250 or so loyal consistent players wont be getting anything.
But they originally WERE worthless on release. The idea is that they gain value after they’re discontinued. Which is the same that would happen after the 4 month period in which you can obtain them ends.
Would you rather players run around the map only?(Well mostly walk at this point). For every weekend you would just see that. All player would be doing just one thing.
Or would you rather see players actually just play?
This is false because you aren’t accounting for the fact that players are much more aware of their potential value from the beginning, so it could take 50 years for rares to become remotely valuable if you start from “so common they are worthless.”
This is currently 2004 and rares are being released into this time period. Rares should be (as close as possible) as rare as they were during 2004. If we copied 2001 then in 3 years from now they’d still be worthless, unlike was the case originally.
They will gain value after being discontinued, but giving them the same starting point that they had originally makes no sense given the context.
Even in 2004 rares were at an obtainable price, with how low the rates are in this game and the scarcity mindset that has been established. These items will be worth far more than they were in 2004. Just throwing a random estimation out, lets say that 10% of players had them in 2004 runescape. It doesn’t make sense to me that only 10% of players would have them in 2004 scape. There’s too many different factors at play here. With how low the numbers of players there are, that makes the items in danger of being completely gone.
It wouldn’t take 50 years that’s a crazy assumption. In literally 6 months to a year after the event was over they would already be quite expensive imo. They are already going to be starting at high values to begin with. I see people talking about trading robins for rares. That’s a 20m base price from the get go.
I am accounting for the fact that players are aware of their potential value actually. That’s the first thing everyone was aware of when this whole thing became a reality. However, my reasoning’s for wanting these and for my views on distribution rates are not based on their monetary value but other types of value. I wouldn’t sell any wearable rare if I were to receive one. Its entirely important to me for many other reasons.
I’m not saying that we have enough rares as is, but what I am saying is making them “worthless on release” is too far in the other direction.
I wasn’t there personally, but “worthless on release like in 2001/2002” implies something like, if a casual player wanted to, they could collect dozens of rares each. Far too many.
20m admittedly is a pretty good starting price for something like a Partyhat. They were worth at least this much in the early RS2 era.