As Lost City’s playercount grows and grows, Pazaz is obviously thinking of backup plans to keep the server alive. I can’t say for sure, but if I were to take an educated guess, even if lostcity.rs disappeared overnight, another website with all your save files would be up by tomorrow morning, hosted by someone else.
But there is only a finite number of people willing to host Lost City - Even if that number is large. This means, if Jagex wants to play whackamole, we can skip straight to the end and have an anonymous hoster run the service over the darknet.
How is the ping?
100-400ms. The biggest issue isn’t actually ping, it’s the fact users will need to configure I2P to play in the browser, or use a downloadable client. To access the game through regular Chrome, we would need to create a relay service too.
How hard was it?
Took me about an hour end to end to setup. Basically the steps are:
Are you aware of any decentralized hosting services that work for live games? I’ve seen some “Web3” stuff but it’s only for static assets like websites and storage
Crust is blob storage (like IPFS), can’t host anything interactive on that
If VPSAI is legit, I can’t find any application actually built on it, only buzzwords about “Use cases involvindg AI, 3D, and GPU”. I tried to register to their service but it immediately wanted me to buy their token - all without showing me what is actually possible (like can I run a docker container?).
In fact, I’m pretty sure VPSAI is a scam, because if they were doing decentralized VPSes, they would need an easy way for their community to rent out their hardware, and their website doesn’t provide that either