An Idea for releasing rare items

Upon release of Members mark a skill of the week.
Only none buyable skills such as ; Fishing , Mining , Woodcutting , Thieving , agility . And then a PVM week too where monsters will drop them based on there hp

Total it for 6 weeks so all players can have a chance at a holiday item.

Depending on how many are intended to be released. Max out the amount released.

Example : If week 1 were fishing , put a rare at a drop rate of 1/10000. If you were releasing a total of 300 rares each skill of the week would max out at 50 rares .

Not only does this give players across a 6 weeks span to get one , but it will also promote community skilling which will be a great look for new coming players , as well as some old school looking thumbnails with 40-50+ people at one fishing spot.

Have agility for the last week so everyone has time to train and gear up and we could have wars at agility course during the agility week?

Just a rough draft , could def be tweaked . But i thought it was a solid idea

I made a post earlier about rares but I actually like this idea a lot also. The community would enjoy this and they would stay rare with a capped supply. Not everyone would get one but I think thats how rares were in 2004. People saw them as a status symbol and everyone wanted to build their bank to get one.