Skill Idea: Flying

Started as a joke to sailing, but the more I thought about it it sounds like something that could be made to work :stuck_out_tongue:

Gnome Gliders as level 1: You glide short-distance

  • Woodcutting for wood
  • Fletching and/or crafting for making aircraft parts from wood

You can eventually make an aircraft and propel it.

Fuel:

  • Herb makes sense to make fuel
  • Low level fuel = low level herbs; scalable
  • Can involve that lab in Rimmington more (and tie-in quests for fuel research with that guy)
  • PoH Lab
  • More herb recipes for fuel, or could tie-in a more general science-y skill like Invention
  • Coal and superheat spell sound useful here too
  • Mages being eco-friendly come up with using Runes for fuel instead of Coal

Airport:

  • Construction → PoH → Player-owned Airport!
  • Hire butlers for ATC
  • Something like that RS3 Bonfire quest where there’s other Gelinor airports (and a quest to build em)
  • Throne of Misc like where you can earn income and assign aircraft to do stuff
  • Can have something like using helicopters being cheaper to start trips but longer delay between rewards vs a jet requiring more fuel and ATC (lowering rewards) but being faster
  • You build 5 aircraft; Canfis needs coal from Seers → one aircraft for the job is 8hrs (or 6 if jet), you send the plane off and 6-8 hrs you have a reward; you have 4 aircraft left to send on jobs
  • You build your own aircraft (until mages figure out how to flatpack em), but can trade aircraft parts with players (presumably monsters aren’t dropping aircraft parts :stuck_out_tongue: )

Flying Grand Exchange:

  • The GE now floats on a hovering rock powered by mages
  • Players have to fly to it with appropriate skill level and aircraft
  • Flying GE needs maintained: All GE sales taxed (or lifted with daily fuel submission quests; mages use it for fallback or something if eco-questioned :stuck_out_tongue:)
  • Flying GE can change hourly (unstable air?) and change flying requirements too (you gotta plan to go to the GE :sunglasses:)

Flight paths:

  • Like WoW
  • Higher flying levels allows shortcuts between paths (like agility); also benefits PoH airport with higher rewards/less delay
  • Some destinations and paths have fuel type requirement (can’t fly over Entrana with a coal-burning craft, only pure Cosmic Rune dust approved in this airspace :stuck_out_tongue: )

Other players:

  • Fly to other players sky house!
  • If player A has high-level sky house/reqs, player B flying to it must meet flying level req
  • PoH skyhouse can also be a high-level party ship (with tiers so low-level blimp too)
  • Trading between other player PoH airports (AoE2 trading cart style)

Air drop:

  • You can air drop supplies from your bank (food, pots)
  • Butler from PoH airport can deliver X items to your player tile on request (above ground; airspace fuel reqs, aircraft type, flying level for shortcuts, and fuel type/reserve determine how quick you’re supplied and how-often)
  • Butler can also take items from you to bank (like BoB RS3?; scaling costs/amount/etc based on level)
  • High-level can request a volatile mix drop on enemies also with the above time references (can nuke a dragon in the wild :stuck_out_tongue:)
  • Players in wild are fair-game too (Ice Barrage from above :stuck_out_tongue:)
  • New inventory item: Anti-air (nullifies another player’s aerial attack; like RS3 Demonic Skull you hold it while in the wild as potential protection; has charges)
  • New Prayer: Anti-air (cancels out another player’s air drop capabilities for 1min+stacking if they’re within your 3x3 tile range)
  • Air recovery: Request butler pick-up anywhere above-ground to PoH (similar 20min cooldown), with scaling wilderness levels needing butlers requiring high rep (below minigame); not affected by tele-block but also not usable while under anti-air Prayer effects from another player

Deathmatch Minigame:

  • Fly to a new instance of the wilderness (something RFD style)
  • Instanced/safe death
  • Small sections of the wild would be used at random (like a lvl 1-14 square from Edgeville or around green dragon pit)
  • Maps slightly modified with more small houses/cover
  • Something like Castle Wars, but the only objective is to kill the most
  • Loadouts (melee, ranged, magic, customs)
  • Deathmatch rules (quick respawn, FFA, 20min matches; damage/HP reworked)
  • CoD-style killstreaks (air drops of better weapons/HP, predator missiles, area fire, bio-cloud areas for poison ticks like Zulrah)
  • Mages created a remote that gives you UX interfaces for killstreaks :stuck_out_tongue:
  • Rewards: Fuel, combat XP, reputation (higher rep used to hire better butlers for PoH, or spent in R&D for better PoH airport rewards/times)
  • Also a casual way to get people in the wild and trying new stuff
  • Gungame: Magic/Ranged/Melee
  • Gungame Magic: Everyone starts with Wind Strike; 1 kill → Water Strike → (several kills/spells later) Fire Wave, Barrage (requiring a few kills to progress)
  • Mario Kart-like random powerups/modifiers; you pick up something, it gives you 1-shot Dharok’s for 20 secs (or invincibility); Relic of Vengeance (Ice): Upon your death you launch an Ice Barrage on your tile affecting anyone in it
  • Music could be different-pitch classic wilderness tracks (like WoW does with higher-pitched classic music in pet battles)

Other:

  • I recall a Gnome airport light thing with a quest; it sounds like Gnomes already have the basics down so this could add a lot of Gnome quest opportunities
  • Quests can also introduce cool real-world air/flight knowledge
  • PvP with PoH Airports could be something like Forge of Empires with opt-in
5 Likes

i support. private flyingscape. better than sailing actually makes sense, but ive never read any history medieval book of anyone using gliders.