OSRS Sailing Pre-Release

Jagex’s OSRS update today is helping their team iron out any last minute bugs before sailing releases in 2 weeks (!), giving everyone a full sneak peek into the graphical and map changes to come. Next year should see the release of HD to really cement this “new era” that OSRS is ushering in.

Reddit has shared a lot of bugs already, so it’s a good thing they forced everyone to do their QA early!

What do you guys think?
I know some of you are current players there and will continue to play and experience new content, others may be vehemently against it.


I haven’t explored it all yet, so I just went to a familiar area first.
Here’s a comparison shot I took at Draynor’s willow trees/fishing spots :slight_smile:


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p.s. this cache update added a whole lotta stuff behind the scenes

Plenty to datamine :face_with_monocle:

Also, for some reason there’s 400 “new” summoning-named animations in the cache when there was previously <40… maybe a mod moved the wrong folder into the src folder, and/or we’ll be seeing some reuse!

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this was possibly one of most exciting updates I played back in the day but the most disappointing at the same time, hate the look

What’ve they done to my beloved?!

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Sailing being forced through after they “made an integrity change” lowering the % required to get it approved took most of the love i have for rs4 (cant call it osrs, 07scape etc anymore) away. That plus a multitude of underwhelming updates and releases makes me really glad we have real rs back here. Now we just need more active players and make fally park great again!

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Would have still passed even if they didn’t lower poll threshold by 5%.

this is about to be a long 1 so strap in.

2015: here is the first time it was polled, after this they would continuously mention it in streams at runefests and a couple of more and it was seemingly only ever a meme suggestion

2022: fast forward to after the new skill passed in your ss. after this they got hard at work developing… Sailing! even though still at this point a large portion did not want sailing, but were open to a new skill.
2022 as well: BIG NOTE: right before the new skill was polled they added the option to skip questions (historically they found that people didnt care and there was no skip button so they would press no) and they reduced the approval % to 70 from 75, they did this because they knew they would be pushing this question out among other ones that the community was historically against. See the VLS, wilderness rework and some other things that jagex wanted to cram down.

early 2023 Sailing is STILL not been voted on however they begin to develop it anyways because they want to force it through which bring us to:

this showing us that they will be bringing a new skill into the game and it WILL be one of these options, once again sailing doesnt meet not just the 75 or 70% quota that Jagex said was required, but it didnt even hit 60% even the throwaway skill which in the summit they had admitted to not even beginning on any kind of development in and would take many more years, and have wasted a lot of time that in the previous months they had already dedicated to sailing. Still shamanism almost beat it, and were not talking it was a few thousands, were saying it was within 500 votes.. 500, which their response was “welp sailing was in fact the highest we can revisit anything else in 5+ years when we have fledged out sailing” they didn’t even bother polling just these 2 which is insane.

1 more fast forward and I promise we will be done:


the big “it only passed because reduced approval vote to 70%” in a poll where this was the 6th question (summer summit 2023) at the summit they had announced that for almost 2 years they had been working and developing this skill taking a whole dedicated team and THOUSANDS of hours away from any other kind of development and BEGGING at the summit to push this through, and I 100% remember (this was before they hid polling results) that this was sitting around the 68-69% mark and then jagex used their most trusty tool, content creators. They reached out to a couple of creators to have them beg their users to log in and vote yes to push it through, I remember watching Solomissions video where pretty much he said if this doesnt go through, then we will never get a new skill and thousands of hours of dev time will be wasted, in the span of days, it jumped from 68 to 70.1 just enough to go through “conviently for jagex”

Thus the osrs gets it wish, sailing force fed to us. The crazy thing about it is that they literally put 2 throw away skills in for sailing to go against which they many times stated would take way longer and waste so much time already spent on sailing, just for it to be so close at the end lol. I think they 100% knew if it was sailing vs shamanism that shamanism would have won, because taming as a skill was a literal joke lol, majority of people who voted for it likely would have gone against sailing.

Thank you to Pazaz for making this server once again, I would be so far away from runescape if not for lost city! Once again sorry about the long post, if you skipped it, no hard feelings its a lot of hate typing lol.

Bringing in a new skill passed with flying colors. If the initial poll didn’t pass we wouldn’t be getting sailing in 2 weeks.

Content should be fun to watch. I haven’t touched OSRS in years. Fun to watch. Not for me anymore. Though I may go back to finish up some quests. I do enjoy the lore.:slight_smile:

I need to go back and finish maxing L iv only needed 600k agil 1.1m rc for both 99s to max…as of 2-3 yrs now xD the sec 04 was out i basically quick osrs im more for the oldschool style

Theres just something about full ahrims mages book and master wand inf boots that brings back memories. Loved that fit. Or pking in that max setup switching to dds torso f cape berserker helm rune def for the epic 5 way spec xD

wouldnt be surprised to see people riding horses or flying around on dragons in OSRS some day… what has that game become lol :rofl:

Taming! Probably will be added in the distant future

The fact that they added a furnace that smelts cannonballs 2x faster, which stacks with a mould they added that gives you 2x the cannonballs amount per bar is all I need to know.

They “evolved” the entire game instead of just the combat this time around. And they didn’t need sailing to do that. It’s hard to ignore the fact that it’s a meme skill that people voted on because of the april fools from a bygone era however.

I don’t mean to be overly negative but I wouldn’t still be playing 04 if I liked the direction that osrs went. It feels like rs3 with “oldschool” graphics, and even those get ruined by the gpu plugin. Let’s not even start about plugins… lmao

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Im not maxed so I don’t really care. its something new to do

To be fair, the old-school methods still exist; you don’t have to smelt 2x faster just because it’s available :stuck_out_tongue: (same with making bowstring or cooking individually I think, assuming you can turn-off the Make-X menu prompt?)

You don’t have to use a dragon longsword just because it’s available, you could train to 99 strength with a bronze dagger.

Broadly speaking I just don’t like the direction osrs went and the design choices they made overtime. They have strayed away from the original Gowers vision for this game too much. And like pazaz mentioned, it feels like this update finalizes the move to that “new era”.

It’s a shame too because they do have a lot of development resources now, and they’re able to pump out some pretty cool and interesting content at a fast pace. Just can’t help but think “what could have been” :/.

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Even when OSRS released their forked version of 2007 they made it immediately not “Gowers’ RuneScape” with the changes they implemented right after. That’s fine btw, Jagex is a company after all and in this world I can’t expect something to not be utilized to its full potential for more profit. I don’t fault the people working on it.

The original intent, history, and design philosophies have been forgotten or abandoned for what their players want. I’m not being an elitist saying the original game was better.

OSRS players just do not want Gowers’ vision. They are fine with faster and easier progression, increased mechanical complexity, and generally “polishing” the game’s roots. Many of the players don’t care about economy or progression balance because they’re ironmen. I will forever believe players shouldn’t control a game’s direction 100%.
I know polling-based development has had some positives (ie fighting executives going against the players will) but a game is a journey that passionate developers take you on. I went through “bad” updates on RS2 and kept playing, having fun. It was a great experience til the end of that era for me.

RS2 died all those years ago. OSRS’ only ties are the models and scripts that remain untouched - or rather, waiting for the next jmod to clean things up to please their players and marketing team. Its graphics have been replaced with increasingly higher poly budget designs, they keep the fidelity down so it isn’t RS3 levels but it’s clearly not RS2 either. With HD coming their players will be seeing low fidelity in an entirely new light, literally, so then what is still “Old School?”

RS2 was more than just the graphics that make up the world.
RS2 was the ideas of dozens of jmods 20 years ago coming up with their own unique ideas and executing it in Andrew’s engine. He gave them the tools, they gave him their passion. They made mistakes but those mistakes were human. Now their decisions and mistakes alike get paved over for the next generation to have a better dopamine booster.

OSRS has passionate developers today, burdened by player polling and navigating their management at the same time. They aren’t making the old school game. The name is just marketing. They’re making an alternate modern experience that millions will remember as OSRS for decades.
Their players better enjoy the present, because with the scope of their game no one is going to be able to recreate it to play when we’re all older. We certainly won’t see Jagex preserve anything.

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A Dragon longsword isn’t QoL like Make-X though; a D long is a traditional item upgrade; Make-X is a UX convenience :stuck_out_tongue: (one’s in-game, the other affects how you externally interact with in-game)

I had questions when they released Godswords changing character FPS (guess a GS gives your character a hardware upgrade to render more :stuck_out_tongue: ); could have at least tried to keep the old-school consistency.

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