yeah and i bet you all buy out the shops getting around the world hop timer with so many acts
In actual Runescape the cost of membership is a barrier that keeps multi-logging from being too much of an issue. This is a private server that is 100% free, so what exactly is stopping someone from making money on 20 accounts at once? In such a small economy one person could have very noticable impact on the economy if there were no rules for multiboxing in place.
if you read the introduction page you’d see that they would still do this with or without players actually playing the game. I dont think they care if you or anyone else quits. However, they do say they will enforce the rules that were set by Jagex
What’s stopping them?
How about the insanely short logout timer?
How about randoms?
How about the fact that very few people on planet earth would boot up 20 accounts on a 2004 version of the game, in its dying state.
I know you think you ate with the “membership was a barrier” but you didn’t. If that was the case, they could still do that in F2P.
i have 3 accounts on same ip its different people youll be fine, im glad this guy got banned! tisk tisk. bye felicia close it up again lol
If multilogging was allowed, I would quit. The game is better without it. Player count might be higher, but unique human player count would be the same or lower. I don’t want a bunch of soulless alts filling up the game world. I love knowing that every character I see is a real person who cares about their account.
I’m sorry to hear about your ban, but it’s a rule so my sympathy doesn’t go very far. Multi-logging will just cheapen the game. To know, every account, every item made, forged, gathered required the player’s full attention truly brings this game alive. I don’t know why people are obsessed with the game dying, are people playing this for ego purposes? Hey! look at me!..Enjoy the game for yourself, strategies, theory craft and prove to yourself you are capable of thinking ahead and executing.
Isn’t that just reverse ego being applied? Why care about what presumed effects multi-logging could bring?
My gameplay integrity is mine; if something feels cheap, I don’t do it; anyone can do anything easier with time, effort, and money
It’s like FPS with 4:3 vs Widescreen. Widescreen can see more. Widescreen (at the time) costed more. People paid for an advantage; so does the game limit widescreen view to only 4:3? Prohibit widescreen res? Or deal with it as the future and let 4:3’s upgrade?
I ran into that with Eyefinity and 3 screens I paid for the hardware, but others on a higher moral ground with lesser hardware wanted my set-up restricted, even though all the hardware, OS, driver, and game was accessible to everyone with the time, effort, and money.
Multi-logging feels a bit like that; anyone can do it.
If multi-logging was allowed with a flip of a switch right now, who would notice?
I would notice as there would be 2 runescape clients on my screen if it was allowed.
How would you know a switch was flipped? Or do you regularly have 2 windows up to check?
I was thinking most people wouldn’t notice and would continue playing as if nothing happened
…why do you think nobody would notice people multilogging? especially if you would be able to trade between accounts
Do people observe others more than playing the game?
could you please answer my question? thanks
why do you even need to multilog..
the highscores are more fair with the multiloggin rule
we have no bots thanks to the multiloggin rule
we have no rwt thanks to multiloggin rule
we have active player base thanks to multiloggin rule
we have no resource inflation thanks to multilogin rule
I said most vs nobody, but can’t answer specifically since I don’t know who all is playing
I think the only people who would notice are spending more time observing others than playing their own character, basing their worth on others, and using perceived morals to dictate how others should play; which doesn’t pass a reverse morals check.
well if you were actively playing the game and interacting with the market you would start to realize that multilogging would most likely influence the prices of resources. precious items will lose their value once everyone starts mining ess on the side of whatever they’re doing, for example. maybe people would feel less incentivized to find a partner for runecrafting since they can just park their alt at the duel arena. there is more at play than just morals or people wanting to dictate how other people play.
I’m not familiar with markets; in RS I saw someone with something cool, high-alch’d bows, got gold, and bought it from GE
I feel economics might be a different way to play like the PvP community; I play casually and haven’t gotten into either. For me, I can’t tell who’s multi-logging, who might of AHK’d, or in OSRS who might have chilled at NMZ; I play to progress my character and don’t really care what others might have done for theirs.
But now I understand multi-logging can have more of an effect on others and respect defending against negative aspects of it. It sounds like the decision was community-based and input given.
what do you mean economics are a different way to play? do you not plan on trading at all?
yes you’ve made this clear
I buy whatever I might want at the cheapest price, and generate gold on effort and magic. I don’t want to be concerned with the mechanics that determined the value of what the player is selling; I just want the item
In-game gold has no real-world value, so whatever digits the other person wants is what they’ll get.
Years ago I remember a whip being like 1.8M. I wasn’t getting the Slayer level and wanted the whip; I alch’d bows and did stuff to get the gold, and bought it off another player.
Economics would be selling the whip based on effort to get it: If you have 20 whips or buy them cheap and resell at a higher price for gold, I feel that’s a different way to play RS.
I don’t plan on having 20 whips or flipping; if I get a 2nd whip, i’ll probably undercut whoever’s selling a whip that moment just because I don’t need a 2nd whip and want extra gold The economics side would probably take offense to that, while I’m just concerned with my own thing.
Something worth calling out here is that he can download his character to play offline locally. So he hasn’t necessarily lost his progress, but he just can no longer connect to the multiplayer worlds. I think that’s worth including somewhere in the website, maybe like in the ban information. (Though I also recognize this deviates from the authentic experience.)