Accurate magic damage registration and projectile speed

Hi there,

I’ve noticed that when using magic combat spells, the projectile speed and the time damage gets shown could be inaccurate. I’m not sure if there was a quality of life update somewhere in 2005 or 2006 that changed this.

How it currently works is: Let’s say we use a blast spell from a distance. The animation of casting completes first, then the projectile travels, and then the projectile hits a target and finishes it’s own animation (the blast) first, then AFTER this the damage get’s shown.

However, it used to be that, when casting from a distance, the damage is shown before the final animation (the blast) and right after that the blast animation plays, as seen here (earth blast): https://youtu.be/jmdW_pMXQnc?t=59

From close distance, it seems like the damage and blast animation appear simultaneously.

Also, currently the magic projectile travels a little to fast from far distances.
It used to be (atleast for wave spells I think) that it starts with a base speed, and after some ticks (if the projectile did not hit a target) it increases it speed as it nears its target. I am not 100% sure for this one though, perhaps this was only true for wave spells or something.
Maybe someone can look into it :slight_smile:

EDIT: After looking into the github repository, I found a video from 2005 that validates that the current behaviour is actually valid: https://youtu.be/eEdE0mvglM4?t=2m10s

I stand corrected I guess? This means that this was changed somewhere between 2005 and 2006.

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